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└── Zhan Guo Si Chuan Sheng (Asia) (Nei-Hu) (Unl).nes ├── Xiao Ma Li (Asia) (Idea-Tek) (Unl).nes ├── Puzzle (Asia) (En) (Idea-Tek) (Unl).nes ├── F-15 City War (Asia) (En) (Idea-Tek) (Unl).nes └── Mahjong Block (Asia) (Idea-Tek) (Unl).nes └── SD Gundam Gaiden - Knight Gundam Monogatari (Japan) (Rev 1).nes ├── Magical Taruruuto-kun - Fantastic World!! (Japan).nes └── Magical Mathematics (Asia) (Ja) (NTSC) (Unl).nes └── Wei Lai Xiao Zi (Asia) (Ja) (Unl).nes ├── Venice Beach Volleyball (Asia) (Ja) (TXC) (Unl).nes ├── Rad Racket - Deluxe Tennis II (Asia) (En) (Unl).nes ├── Mahjong Trap - Si Cuan Ma Que (Asia) (Ja) (Unl).nes └── Zhan Guo Si Chuan Sheng (Asia) (C&E) (Unl).nes ├── Creatom (Spain) (Gluk Video) (Unl).nes
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└── Nintendo World Championships 1990 (USA) (Competition Cart).nes + Tetris + Nintendo World Cup (Europe) (Rev A).nes Applied to the latest No-Intro set (), here are the newly supported games: The results of the script seem correct (I checked the results for a dozen ROMs). # (first go to the unzipped latest No-Intro set) for ROM in *.nes *.bin do unset MAPPER_HEX MAPPER_DEC The first halves are 9 and 4, so the hexadecimal # value of the mapper is 49 (73 in the decimal system). # For example, in Salamander (Japan), bytes 7 and 8 hexadecimal # values are 91 and 40. The first hexadecimal digit of the mapper is the # first half of the 6th byte, and the second hexadecimal digit of the # mapper is the first half of the 7th byte. # SOURCES: # The hexadecimal value of the mapper is contained in the 6th and 7th # bytes of the ROM (zero-based, so in practice we are looking at # bytes 7 and 8).